
CIV 6 PATCH LIST FREE
Updated the Free City AI so it will no longer choose to purchase Builders when surrounded by enemy military units.Scouts will now try to avoid storms when auto-exploring.Fixed an issue where the Infamous Pirate Jack Rackham was not appearing.Fixed an issue where the Dowsing Rod would always be the last Relic to be discovered.Fixed an issue in the Pirates scenario where the trader boats would change to modern boats after a certain amount of turns.Infamy points were incorrectly labeled when viewing the HUD Ribbon.

Ambiorix will no longer appear with the “Standing Army” Agenda.Fixed an issue where the Venice City-State was not starting in the correct location for the TSL Europe map.Fixed Era Score meter in Dramatic Ages to work properly with non-zero bases.Fixed an issue where Gaul's unique unit, the Gaesatae, was playing the Spearman death animation when the Sword unit was getting the kill.

Giant Death Robot now receives benefits from Byzantium's Taxis ability.Updated Ley Line adjacency bonus descriptions in the Civilopedia during Secret Society gameplay.Fixed an issue where the Ley Line bonus in Secret Societies was applying more than it should to Great People earned.Fixed an issue that would occur when the player had Policy slots open but could not fill them.The maximum number of Governors a player can have has been increased to accommodate additional Governors that can be obtained from Civ unique bonuses and the Secret Societies game mode.A new notification for this event has been added. Fixed an issue where making a new alliance would remove all foreign spies, as opposed to just the spies from the new ally.Fixed an issue where Democracy and Theocracy bonuses were not affecting districts.Replace the old Babylon City-State with the Anshan City-State.
